Jul 19, 2017
GPUSPH v4.1 released
GPUSPH version 4.1 is out! Head over to the release tag on GitHub.
Oct 19, 2016
GPUSPH v4 released
GPUSPH version 4.0 is out! Head over to the release tag on GitHub.
Jun 3, 2014
GPUSPH v3 released
GPUSPH version 3.0 is out! Head over to the release tag on GitHub.
May 31, 2014
New GPUSPH website
With the upcoming 3.0 release of GPUSPH, the first implementation of weakly-compressible SPH to run entirely on CUDA GPUs, we decided to design a new website for your viewing pleasure.
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What is GPUSPH?
GPUSPH was the first implementation of Weakly-Compressible Smoothed Particle Hydrodynamics (WCSPH) to run entirely on GPU with CUDA. The initial version was developed by Alexis Hérault (INGV, CNAM), Giuseppe Bilotta (DMI, INGV) and Robert A. Dalrymple (JHU). More details about the history of GPUSPH can be found here.
What is GPUSPH for?
The development of GPUSPH features is guided and funded by government agencies and industrial and academic partners, with specific interests. The relevant features are usually developed privately, and get merged into the main code as they reach maturity.
Who are the developers?
Check the list of involved institutes, current and past contributors to GPUSPH here.
Where to find the source code?
The source code for GPUSPH is available on GitHub.